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  Redsteel - One of the first, non-ported Wii shooter.
Posted by soliunasm on Sat, November 10th, 2007 at 13:21 - 4 Comments
soliunasm United States


Great shooter with a great storyline.

This game was originally going to be released for the Gamecube, until Ubisoft found out that they would be allowed to make it for the Wii. The problem with this change was that Ubisoft didn't get the Wiimote fast enough, which meant that they had to rush the game, so the sword and zoom features were more or less "degraded from set quality".


Scott Monroe, the main character of the game, is engaged to Miyu Sato, daughter of Isao Sato. Scott is going to get the consent from Sato(The father), leader of the Sato clan(The leader of the Sato clan/gang in New York and all over Japan) to marry his daughter, but things happen where Sato is mortally wounded and wants you to carry on his legacy. Your goal is to stop the Tokai(Rival gang of sorts) from taking over what used to be the Sato clan's and save Miyu before they kill her.
Rating: 7/10


The game is actually very interesting, it was one of the first shooters which wasn't a port on the Wii. You get to fight people with your sword and there are quite a few guns to play around with. There is a problem though, the aiming in this game is quite hard and the controller doesn't always respond when doing sword battles, but I'll talk about that in "Controls".
Rating: 8/10


There are mini-games which involve a target practice, where you shoot your targets with a gun that is handed to you, and if you can shoot at least 80% of the targets, you get the gun for keeps. There is also sword training which allows you to learn new, almost impossible to perform skills, by training, which also gives you Respect points so you can whore the points all you want.
Rating: 5/10


The appeal to this game was that it was one of the first games for the Wii and that there was sword fighting. I mean really, what games to you know of that allow sword fighting in the first person? People "OMGICUMMED" their pants because they could kill people with swords.
But other than that, the game pretty much is really not that appealing.
Rating: 5/10


Gun/Normal Controls
A = Zoom, Push Wiimote in and out for farther or shorter(Zooming in quickly activates time stop as well if you have learned it)
B = Shoot
D-Pad Right = Reload
D-Pad Left = Switch guns
D-Pad Down = Throw Grenade(If available)/Zoom out with sniper
D-Pad Up = Zoom in with sniper
C = Jump
Z = Crouch/Get up
Wave Nunchuk = Open doors/Interact
Move Wiimote = Look around, aim, twist gun around

Wave Nunchuk = block with secondary sword/initiate attack if using skill
Wave Wiimote = Attack with sword/do sword skill combos
Z = Used for Sword skills
C = Strafe

Like I said before, the zooming and sword attacks are really bad.
When you zoom in you need to push your arm farther to the TV, which means it usually wears your arm down or makes it hurt, it also is hard to aim zooming in because you need to keep zoomed in but your arm shakes when you do it destroying your aiming. It would be a lot easier with the Nunchuks, or if it didn't take so much length of pushing in order to zoom in. Then there's also the problem of the time-stop starting if you go too fast(Which the game seems extra sensitive to).

Sword battles are hard, because even though it mimics the movement of your hand, I found that when I tried slashing up, it always slashed right and when I tried down, it went left. The skills are the hardest part because of all the strange slices you need to do in order to execute the skill, not to mention the Nunchuk doesn't respond when you try executing half the skills.
Rating: 6.5/10


This game is a great game, and if you can get past the random sword-battles and zooming annoyances, you will like this game. You have the length of the game(I've played over 24 hours game time and I'm still 3/4ths complete), the many guns, the great storyline, and the overall greatness of the graphics for a Wii game(Nothing like Super Mario Galaxy, but these are like expert quality Gamecube graphics).

I give this game a rating of:


 » Comment on: Redsteel
Homie Portugal

  Sat, November 10th, 2007 at 13:36
Great review man, I agree 100% with everything you said ;) I didn´t know that this one was going to be a "GC port".
 » Re: Comment on: Redsteel
soliunasm United States

  Sat, November 10th, 2007 at 13:42
Homie Today at 13:36
Great review man, I agree 100% with everything you said ;) I didnĀ“t know that this one was going to be a "GC port".

I canĀ“t remember where I read it, I think it was Gamefaqs.com with a source attached.
It said that Ubisoft was developing Redsteel for the Gamecube,(Like 8 months in) then they got news the Wii was coming out soon so they changed it to production for the Wii and got the Wiimote 1 month before the release of the Wii, so they barely got any smooth movements in.

ThereĀ“s a second Redsteel coming out with better sword controls, more guns and a better zooming feature. I canĀ“t wait.  smile

*edited on 2007/11/10 13:45:19 by soliunasm
 » Comment on: Redsteel
wizlon United Kingdom

  Mon, November 12th, 2007 at 12:04
alot of people said this was rubbish, reviewers included, but after playing it at Christmas last year I loved it, I thought the controls didn´t get in the way at all, the storyline was good enough to not get bored of it, the gameplay to be excellent (who doesn´t love ducking behind tables while spraying the surroundings with machinegun fire) the stop time function to be useful, if a little tacked on, and I didn´t think the sword battles were that bad, as long as oyu didn´t wave the ´more around like a lunatic. It is definatly a game I would go back to playing (especially the garage level, the explosions in that level are amazing) although I hated the fact you couldn´t skip the cinematics.

Good review though.
 » Comment on: Redsteel
alairauston American Samoa

  Wed, July 7th, 2010 at 05:46
Really a good review I loved it, I thought the controls didn't get in the way at all, the storyline was good enough to not get bored of it, the game-play to be excellent.

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