I've been a very long time gawker (I even remember when the site didn't look as hip and fancy as this one), but first time poster.
I've been enjoying the Wii homebrew since I camped out for launch and got a chip installed. Unfortunately my lense died and I could no longer read games, so I joined the many ubs loader patrons.
Now my old Gamecube games are calling to me, but my Wiiflow can't help me. (At least, I don't think it can.)
I was wondering if there was any widely used or well community-supported GC usb launcher for the Wii? After a bit of googling I found a couple that seemed to be more like little fun projects than a full blown homebrew app.
I'm not asking fro cIOS's or parts of Nintendo's code that are proprietary, just a helpful point in the right direction.
Cheers,
Trojan
EDIT: I am more than aware that the best way to accomplish this is by buying a WODE hardware add-on, but if thats what it takes, I may consider it. I'm just curious about soft methods.
This post has been edited by TrojanMan, Wed, October 27th, 2010 at 00:48
I've been tracking the progress of this and it's starting to look promising. No idea how far out this is from being made available and stable, but some progress is better than nothing. It's called Dios Mios and i'm pretty excited lol.
DIOS-MIOS is dead, I think it was simply too difficult to allow USB-Read in Gamecube mode. Hardly any game worked so the project is closed. The Source was not released to the public, so nobody's going to pick it up.
There are a few ways to make GC backups working on your Wii.
1. FREE option - if you have a fairly old Wii, meaning a non D3-2 Drive Wii, you could burn GC games on normal DVD's. That option isn't available for you since your drive is broken.
2. Around 4 dollars - You can launch GC backups via SD-Boot. To do that, you need an SDGecko adapter. You can make one yourself from an old Gamecube Memory Card and an SD slot or buy one. Either the PEGA SD-Gecko or the WiiKey SD adapter. Even an old ActionReplay for the GameCube will work, as long as you have a method of stuffing an SD in the memory card slot. The USB and front SD slots are disabled in the Gamecube mode, however those devices aren't - that's how the magic happens. Not all games are compatible though, and sometimes you encounter glitches. Fortunatelly, SD-Boot is a Work In Progress project. The compatibility is already high, and soon we can expect another version of the loader.
3. WODE ModChip. It's the most compatible, but also the most invasive method, as it requires installing the Mod Chip.
This post has been edited by Foxi4, Wed, December 29th, 2010 at 20:47