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  Wire3D v1.0.1
Posted by Nathan on Mon, March 12th, 2012 at 13:39 - 0 Comments
 
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Nathan Slovenia

 
Wire3D v1.0.1
By antibyte
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antibyte has released version 1.0.1 of Wire3D, an object-oriented 3D engine written in C++.




Author's description 
Wire3D is an object oriented, multiplatform 3D engine written in C++, featuring:
  • Platform independent rendering, supporting Wii (Homebrew) and PC (DirectX)
    • Minimizing render state changes
    • Automatic displaylist (Wii) generation of static meshes
  • Scene graph (optional) with a modular extendible design, including:
    • Hierarchical culling and Controller system
    • Render state, Light and Effect handling
    • Transparency, Render state, Material, Depth sorting
    • Custom nodes (LOD, Billboard, ...)
  • Vector, Matrix, Quaternion lib with Wii specific implementations
  • Object system and Containers
  • Bullet Physics engine integration (Wii and PC)
  • Project files for
    • Wii: Visual Studio 2005, 2008, 2010, Programmer's Notepad 2 and Makefiles
    • PC: Visual Studio 2005, 2008 and 2010
  • Includes Sample programs that serve as tutorials
Check out this guide on how to setup the framework.

Limited support is supplied here.
Changelog (12/03/12)
Video
download_wii Download  download_wii Demo  download_wii Sampleshomepage Source


 
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